Hello, I'm back with some ideas for triggers to create new possible HUD triggers. With the Descrement system, I managed to copy the Tshirt system and created an "infection" zombie system since my server focuses on a zombie apocalypse. I was thinking of creating some more systems, for example:
Attention, the examples below require a lot of knowledge, they are just suggestions.
Triggers: Playerkill: (Increase or decrease value when killing another player) - The idea behind this trigger is to create a reputation system where the player's value in the HUD changes to ASSASSIN when they kill a lot of players or, if they don't kill anyone, it gradually changes to HERO using trigger values.
Mobskilll: (Increase or decrease value when killing a mob or specific mob) - In the case of my server, it would be used as a mechanism of insanity caused by facing and executing many zombie deaths and experiencing dark places (dark places already have triggers).
Temperature: (Include other biomes and effects for a more comprehensive set of temperature triggers) - Some triggers already exist to progress the temperature idea, such as the sun trigger. Adding a few more triggers would be perfect! (Trigger: biome SNOW and others) (Trigger: proximity to campfires and furnaces {not sure if it's possible})
Broken legs: (Height damage trigger to determine leg breakage values!)
Radiation zone: (I have another paid plugin that creates a radiation zone and includes potion effects when you stay in that place without using any radiation armor) Trigger idea: Potion effect, when the player receives x potion effect, increase or decrease value.
LoneDev, I really appreciate your job, organization, and support. All the ideas mentioned here are inspired by the excellent work you have been doing.