Hey! I've made ore blocks, and they work perfectly if I sit there and place them, but that isn't very useful for generating ores for a custom mechanic. How do I place them, is there an itemsadder command for this or something?
I've tried taking the material data (so e.g. my first REAL_NOTE block is a note block with instrument bass drum, note = 0 and switched = false) and placing that in the world - the texture correctly loads but as soon as I click it, it just turns into any normal note block, and thus hasn't got any of the "itemsadder data?" there.
So how can I place the blocks around? For example if I want a vein to generate near a player procedurally, I have all the code ready for that except the issue above, because it just puts a generic re-skinned note block there?