My initial plan was to make furniture with animations, but I couldn't find a way to do so in the forums and the discord.
therefore, I've taken it as if there is no way to add animations to furniture.
My plan B (which I'm following right now) is to make an entity with animations and disguise it as furniture, but I've encountered these isues:
Those are the settings by the way.
- I don't know how to make it immovable. What I mean is to make it completely still. No self-rotations, not being to push it, completely still.
- I would like to know if there is a way to fix it's rotation, as in furniture we have the "fixed_rotation" setting behavior.
- The textures are not being correctly applied, in the end of this help request I will provide more info on this.
- I set an animation to "other". Expecting it to be triggered once a person right-clicks on the entity, but it plays all the time on loop. I wanted to know if there is a way to set this triggered-animation in the entity's settings.
- Finally, I would like to know if there is a way to set barriers (Like hitbox from furniture) on the entity to act as a furniture. This one is optional, I am aware that players could just kill the machine as if it was an entity, but them being able to break it as if it were a block would be nice.
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For the 3rd point, the textures thing, I will provide all info as possible in order for you to get the picture of it and be able to tell me what could be wrong.
entity config:
Texture's locations:
example of where each .json model specify its textures are:
As you can see, the models specify properly where the textures are supposed to be located, but it still manages to not load ingame.