Hello there,
Thank you for your reply.
Regarding /iacleancache command , I followed all tutorials and FAQs so I noticed it and use it often.
Regarding configs of others, as I already wrote, they are basically same, only modelid and names are different but sure thing, here is another one for example yellow:
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info:
namespace: iammoitems
armors_rendering:
yellowarmor:
color: '#ffff00'
layer_1: yellow_armor_layer_1
layer_2: yellow_armor_layer_2
use_color: false
items:
s_yellow_helmet:
display_name: "Skin - Yellow Helmet"
permission: allskins
mmoitem:
type: SKIN
id: SKIN_YE_ARMOR_H
resource:
material: LEATHER_HELMET
model_id: 101
generate: true
textures:
- yellow_helmet.png
- yellow_helmet.png
specific_properties:
armor:
slot: head
custom_armor: yellowarmor
s_yellow_chestplate:
display_name: "Skin - Yellow Chestplate"
permission: allskins
mmoitem:
type: SKIN
id: SKIN_YE_ARMOR_C
resource:
material: LEATHER_CHESTPLATE
model_id: 101
generate: true
textures:
- yellow_chestplate.png
- yellow_chestplate.png
specific_properties:
armor:
slot: chest
custom_armor: yellowarmor
s_yellow_leggings:
display_name: "Skin - Yellow Leggings"
permission: allskins
mmoitem:
type: SKIN
id: SKIN_YE_ARMOR_L
resource:
material: LEATHER_LEGGINGS
model_id: 101
generate: true
textures:
- yellow_leggings.png
- yellow_leggings.png
specific_properties:
armor:
slot: legs
custom_armor: yellowarmor
s_yellow_boots:
display_name: "Skin - Yellow Boots"
permission: allskins
mmoitem:
type: SKIN
id: SKIN_YE_ARMOR_B
resource:
material: LEATHER_BOOTS
model_id: 101
generate: true
textures:
- yellow_boots.png
- yellow_boots.png
specific_properties:
armor:
slot: feet
custom_armor: yellowarmor
And unfortunately with the same result(both via iaget and mmoitems give):
UPDATE: I tried to insert armors again and this time without any modification(I removed part about mmoitems and modellid) and it turned out to WORK(via iaget). Which maybe nice, however i need modeild to display item in crates. But as soon as I add only modeild(+material) then layers stops working again. Each armor sets has different modeild, so there is definitely no duplication anywhere. And as for the filenames, everything seems to be correct, because during iazip it doesnt say it cant find something...
If this is because of modeild(+material), am I adding it wrong somehow? Is it set differently for IA?