A rather unpleasant problem. If you take a fairly strong axe and start breaking any custom REAL_NOTE block, then the destruction animation will start not from the beginning, but from the middle (this works with any blocks) For example, you made a block of metal with very high strength and you only need to break it with a pickaxe, but after trying an axe on it, you can see this unpleasant bug. There is a way to constantly apply the effect of weakness on the player, which fixes this bug, but I did not find any settings for this parameter